	
;;; QQ: 67762207
% 100
[@main]
#IF
checkpkpoint 2
#SAY
I do not want such villains as you say, please back bar.\\
_ <Close/@exit>
#ELSESAY
Welcome. Luggage can be stored I have here, please take a break and then go.\\
<Store/@storage> Items \
<Remove/@PreGetback> Items \
<Warehouse. People lock password management/@StgPassword>\\
With (FCOLOR/10) <$NPCNAME> (FCOLOR/12) <dialogue/@TalkToQuest>\\
<Abandoned/@exit>

[@StgPassword]
#CALL [System\InnerPassword.txt] @Manage_PassWord

[@PreGetback]
#CALL [System\InnerPassword.txt] @Input_PassWord

[@storage]
#SAY
Please be assured that here in my store.\\
<Pre-step/@main>

[@getback]
#SAY
Would like to remove the items is not it? What you want to remove the items?\\
<Pre-step/@main>

[@TalkToQuest]
#ACT
Mov D0 0
#IF
Check [209] 1
Check [409] 0
#SAY
<On the dialogue with today's tasks./@CALL_Npc_TodayQuest> \
#ACT
Mov D0 1

#IF
Check [101] 1
Check [301] 0
checkjob Wizard
#SAY
<On the task of dialogue./@CALL_WizardQuest_4_1> \
#ACT
Mov D0 1
#IF
! Equal D0 1
#ACT
goto @NoQuest_Say
break

[@CALL_WizardQuest_4_1]
#CALL [AreaQuest\ChoBoGuide1\ChoBoGuide1_Wizard.txt] @Basic_Wizard_4_1

[@CALL_Npc_TodayQuest]
#CALL [TodayQuest\QT_NPCSetting.txt] @NPCSetDairyQuest

[@NoQuest_Say]
#SAY
_ You are the martial arts of the people?\\
_ <Yes/@NPC_FakeQuest> \

[@NPC_FakeQuest]
#IF
#SAY
_ Oh, it really was the martial arts of the people! Your martial arts would have been very formidable bar.\\
_ <What can I help you?/@FakeQuest_1>

[@FakeQuest_1]
#IF
#SAY
_ No, no.\\
_ <Close/@exit>

[@everythingreward]
#CALL [System\TotalRewardSystem.txt] @TotalRewardSystem
;;; QQ: 67762207 